



The Modern Warfare trilogy, the real breakout stars of the entire franchise, took an almost novelistic approach to showing you all the different actors that made conflict and war possible. Many of the previous installments jumped around the world to tell a story from the perspective of many different people who were all doing things at different times. I don’t say “whoa, Internet Friends, let me tell you about this gameplay experience.” I just kind of blank on it.įrom a narrative perspective, I can say that I’ve found Infinite Warfare to be one of the best-told Call of Duty games while also being one of the most troubling ones. I don’t think about big explosive moments that I loved. But when I’m not in that loop, I’m amazingly distant from the game. From the perspective of gameplay and my engagement with the game loop, I think the dev team did a damn fine job. Infinite Warfare is a tightly-written game that is well-designed, superbly art-directed, and keeps the pace up from moment to moment in a way that few games in the franchise have managed to do. If you can’t tell, I am deeply conflicted about this game.
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The first couple of these missions are excellent, but the fifth, sixth, and forward ones were full of diminishing returns of fun.
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Reyes is a crack ace fighter pilot pew pew pew man who is very strong and can do many airfights very good, and we get to experience that in a number of different missions that have us warping into an area, zipping around to shoot other pilots down, and getting the heck and hell out of there. In addition, I’ll be honest and say that I was blindsided by the fact that a full 30% of Infinite Warfare is a spaceship dogfighting game. Every single one of these actions are well-made, well-designed, and utterly boring after the tenth time you do them. Sometimes you’re in space, and you can grab people with a grappling hook to murder in a slightly more interesting way. There are little robotic spiders that hunt down enemies in cover, and there are grenades that turn off gravity in a select area. There are also a number of gadgets that are all brilliantly designed and genuinely interesting the first couple of times you use them. As for myself, I really yearn for those old, weighty, clunky guns. Call of Duty games are fundamentally different than what they used to be, and whether you like that is totally up to you. The weighty, “realistic” shooting of the franchise up to Ghosts has totally been abandoned, and it feels like I’m scooting around these levels as a floaty phantom with a Nerf gun. It is neither more inspired nor more interesting than any other entry in these games since Call of Duty: Ghosts. Look, let’s get some stuff out of the way here because it’s technically important: if you’re looking for a game to shoot people in, you can do that here. A war of secession a couple decades back split the two planets into two competing, spacefaring civilizations, and Infinite Warfare opens with the military invasion of Earth by those Martian separatists. Earth got better, I guess, and the Martian government became more totalitarian. Earth was dying, so we built a colony on Mars to weather the storm. Infinite Warfare doesn’t just place us in a slightly-better-tech future cribbed from war fan fiction and the wet dreams of the defense industry-it puts us in a world where humans have mastered lightspeed travel and colonized the entirety of our solar system. We’ve fought in the second World War, Vietnam, Cold War skirmishes across the world, and in near-future conflicts located all over the planet. You’re not reading this wrong if that sounds like it might be something outside of the normal realm of the long-storied franchise off the Call of Duty games. Unlike some other games in the Call of Duty franchise, you remain locked in those shoes throughout the entire game: Your name is Nick Reyes, you’re a crack pilot, and you’re also the planet Earth’s last hope. Infinite Warfare puts you in the shoes of a man trying to save Earth.
